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Message Publié par SHUSHIPAN  le Mer 30 Mar 2016 - 12:22

Bonjour,

J'ai un problème. Quand je lance le jeu avec le mod Battlestar Galactica le jeu crash à la fin du chargement avant le début d'une partie. Je voudrais savoir si c'était récurant et si il y avait un quelconque moyen de régler ce soucis Regarde ailleurs . J'espère pouvoir bientôt apprécier votre travail car j'ai acheté Homeworld Remastered Collection juste pour vos mods^^
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SHUSHIPAN
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Message Publié par Sandrock_Cyril  le Mer 30 Mar 2016 - 20:22

Bonjour Shushipan,

Pourriez-vous nous donner le contenu du fichier log (Hw2.log) se trouvant dans:
...Steam\steamapps\common\Homeworld\Homeworld2Classic\Bin\Release

Merci.
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Sandrock_Cyril


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Message Publié par SHUSHIPAN  le Jeu 31 Mar 2016 - 9:45

LOCALIZER -- String out of range line 470 in LOCALE:sgmod.dat
LOCALIZER -- String out of range line 471 in LOCALE:sgmod.dat
LOCALIZER -- String out of range line 472 in LOCALE:sgmod.dat
Uing ..profiles\ for profiles folder
GAME -- Using player profile SHUSHIPAN
Changing from a 32 bit colour depth in winNT (6.2 build 9200),
Display: (0, 0, 1366, 768) - (0, 0)
Display: (0, 0, 1366, 768) - (0, 0)
Switching to a 1366x768 32bit mode
Display: (0, 0, 1366, 768) - (0, 0)
GL Info: 3.3 - 3.3.0 NVIDIA 364.51
GL Vendor: NVIDIA Corporation
GL Renderer: GeForce 820M/PCIe/SSE2
GL Part ID: 820
GL Part EX: M/PCIe/SSE2
Loaded Archive: 'EnglishSpeech.big'
Loaded Archive: 'UpdateEnglishSpeech.big'
Loaded Archive: 'Music.big'
Loaded Archive: 'UpdateMusic.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Built by : builduser
Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data
No mapping for font 'Blender' - using 'default'
Attribute transparent not found in stylesheet!
LOCALIZER -- Requested string range doesn't exists '11558'
Resetting fp PC control word.
CmdLine: -workshopmod 76561198025719826\565216687\SSC_Demo.big
no patch with name FEButtonStyle2NoEnterSound has been loaded, check that the patch is in uisound.lua
no patch with name FEButtonStyle2NoEnterSound has been loaded, check that the patch is in uisound.lua
Race Filtering: GOAULD_DEMO_SP rules - @Goauld_Demo_SP
16 Races Discovered
Starting Level: Data:\LevelData\Campaign\demo_ssc_3\Mission_Demo_04\Mission_Demo_04.level
Trying to retrieve strike group index 9, no such strike group.
Restoring video mode
Display: (0, 0, 1366, 768) - (0, 0)
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SHUSHIPAN
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Message Publié par Pascal76680  le Jeu 31 Mar 2016 - 12:08

Merci de fournir plutôt le HW2.log, se trouvant dans le dossier :

Homeworld2Classic\Bin\Release

Prenez soins de rajouté '-luatrace' lors du lancement du mods pour être sur d'avoir un log. [Même si, parfois, cela ne change rien, on le met par précaution].
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Message Publié par SHUSHIPAN  le Ven 1 Avr 2016 - 8:06

Le jeu crash toujours après la réinstallation je vais réessayer mais en attendant voici le log HW 2


Fri Apr 01 08:02:30 2016
Loaded Archive: 'Homeworld2.big'
UTIL -- filepath failure, path doesn't exists 'C:\Program Files (x86)\Steam\steamapps\common\Homeworld\Homeworld2Classic\data\locale\French'
UTIL -- filepath failure, path doesn't exists 'C:\Program Files (x86)\Steam\steamapps\common\Homeworld\Homeworld2Classic\data\locale\English'
Loaded Archive: 'English.big'
Loaded Archive: '76561198025719826\406249773\BSGFC.big'
Loaded Archive: '76561198025719826\406249773\English.big'
Uing ..profiles\ for profiles folder
Cannot overwrite function PickRandomMusicTrackRule
Cannot overwrite function PlayTrack
GAME -- Using player profile SHUSHIPAN
Changing from a 32 bit colour depth in winNT (6.2 build 9200),
error executing GetAssumedLatestDll() in driverConfig.lua
error executing GetAssumedLatestDllVersion() in driverConfig.lua
error executing AdjustForBadDrivers() in driverConfig.lua
Using Intel's 4.3.0 - Build 20.19.15.4331 Intel(R) HD Graphics 4600 renderer (Suspected driver is 0)
Loaded Archive: 'EnglishSpeech.big'
Loaded Archive: 'Music.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Built by : builduser
Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\Homeworld2Classic\data
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute transparence not found in stylesheet!
Attribute Transparent not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Resetting fp control word.
CmdLine: -workshopmod 76561198025719826\406249773\BSGFC.big -luatrace
Starting Level: data:LevelData\Multiplayer\Deathmatch\3P_DANTES_REQUIEM.LEVEL
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
HUO_GALACTICA is marked as captureable in the shiptuning but has no capture points!
HUO_GALACTICA is marked as repairable in the shiptuning but has no repair points!
HUO_PEGASUS is marked as captureable in the shiptuning but has no capture points!
HUO_PEGASUS is marked as repairable in the shiptuning but has no repair points!
HUO_COLUMBIA is marked as captureable in the shiptuning but has no capture points!
HUO_COLUMBIA is marked as repairable in the shiptuning but has no repair points!
HUO_ATLANTIA is marked as captureable in the shiptuning but has no capture points!
HUO_ATLANTIA is marked as repairable in the shiptuning but has no repair points!
****AI LOADING
1 0 : CPU LOADING
1 0 : CPU LOADED
****AI LOADED
1 0 : Waiting for gamerule to choose AI to init
****AI LOADING
2 0 : CPU LOADING
2 0 : CPU LOADED
****AI LOADED
2 0 : Waiting for gamerule to choose AI to init
Attribute Transparent not found in stylesheet!
Attribute FEBorderSpecialTaskbar not found in stylesheet!
Attribute FEBorderSpecialTaskbar not found in stylesheet!
Attribute FEBorderSpecialTaskbar not found in stylesheet!
Attribute TransparenceFenêtre not found in stylesheet!
Attribute Transparence not found in stylesheet!
Attribute Transparence not found in stylesheet!
Ship Explosion Damage set to OFF
StartingFleetSuffix: _Gal_and_CAG
AI using barnmaddo
Trying to init barnmaddo!
1 0 : CPU LOADING:barnmaddo
1 0 : CPU: BARNMADDO CLASSDEF LOADED
1 0 : BARNMADDO CPU LOADED
1 0 : oninit begin
1 0 : oninit end
Trying to init barnmaddo!
2 0 : CPU LOADING:barnmaddo
2 0 : CPU: BARNMADDO CLASSDEF LOADED
2 0 : BARNMADDO CPU LOADED
2 0 : oninit begin
2 0 : oninit end
Level music (14): "Storming New Caprica"
Level music (8): "Prelude To War"
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()

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SHUSHIPAN
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Message Publié par Sandrock_Cyril  le Ven 1 Avr 2016 - 11:49

"Using Intel's 4.3.0 - Build 20.19.15.4331 Intel(R) HD Graphics 4600 renderer (Suspected driver is 0) "

Alors déjà le mod ne fonctionnera pas sur un IGP Intel - pas assez puissant - Si votre ordinateur portable est muni d'une carte graphique dédié en plus, apparemment une GeForce 820M vu le log précédent, lancez le mod en forçant l’utilisation de la carte graphique la plus puissante - voir paramètres de votre PC -

Il apparait également que même l'utilisation de la GeForce 820M, ne permettra probablement pas une fluidité voir même une jouabilité surtout avec le mod BSGFC, gourmand en ressources.
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Message Publié par SHUSHIPAN  le Sam 2 Avr 2016 - 11:42

comment je fait pour forcer le lancement sur la GeForce? Ne vous inquiétez pas pour ma carte, elle ne devrais pas faire tourner GTA V non plus mais sa passe tranquille^^
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Message Publié par Pascal76680  le Sam 2 Avr 2016 - 14:28

Clic droit sur le bureau > Panneau de config' NVIDIA > Gérer les paramètres 3D > Paramètre de Programme >

Choisir le jeu si affichez ou ajoutez celui-ci dans la liste.
Mettre la carte graphique en processus préféré. [Même si Défaut l'indique !]
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Message Publié par SHUSHIPAN  le Sam 2 Avr 2016 - 15:34

okay cool !! ça marche nikel merci beaucoup!! Cool
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Message Publié par Kalagan  le Dim 3 Avr 2016 - 23:13

Le problème étant donc résolue je ferme le sujet Clin d'oeil
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